This is my first large project in Java, so this is a learning experience. I spent quite a bit of time trying to decide which class "knows" the block position and height. For a while I thought that a block should know these things, but it just wasn't working the way I wanted to. So, I landed on the map owning these state variables.
The Map class takes a .txt file and outputs a .map file and a .png. I will allow users to create their own maps.
Let's look at an example:
this text:
111111111111111111111111111111111111111111111111111 110000000000000000000000000000000000000000000000001 110000000000000000000000023000000000000000000000001 110000000000000000000000054000000000000000000000001 110000000200000000000000000000000000000000000000001 111111111100000000000000000000000211100000000000001 111111111111111111111111111111111111400000000000001 110000000000000000000000000000000000000000000000001 110000000000000000000000000000000000000000000000001 110000000000000000000000000000000000000000000000001 110000000000000000000000000000000000000000000000001 110000000000000000000000000000000000000000000000001 110000000000000000000000000000000000000000000000001 110000000000000000021111111111300000000000000000001 111111111111111111111111111111111111111111111111111 111111111111111111111111111111111111111111111111111
This is the image that I used in the bouncy physics demo. The screen doesn't move with the player yet. I know I'll have to implement this to do it, though.
I have yet to decide on how I will handle the number of blocks on screen at a time. It should probably scale with velocity of player but for now, it'll be static. I should probably zoom out from what I had in the physics demo yesterday (26 blocks wide, 14 blocks tall).
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